AI Insights · Timothy · October 2022
Performance of Top 5 Interactive Story Games in France Q3 2022
In Q3 2022, the top interactive story games in France showed varied trends in downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the performance of these popular apps.
In Q3 2022, the top interactive story games in France demonstrated diverse performance trends across downloads, revenue, and active users, according to Sensor Tower. Here's a breakdown of their performance:
Chat Master! Released by Supersonic Studios LTD, Chat Master! saw fluctuating weekly downloads, peaking at around 17.5K in mid-July before gradually declining to 5.2K by the end of September. Weekly revenue was relatively low, with occasional peaks, reaching $9 in early August. The app's weekly active users started at 40.8K in late June and dropped to approximately 24.7K by the end of Q3.
Episode - Choose Your Story Episode Interactive's game maintained steady weekly downloads, with numbers hovering around 11K until late August, after which they declined to about 5K by the end of September. Revenue peaked at $6.5K in early July and saw a downward trend, ending at $3.4K. Weekly active users ranged from 49.3K in late June to approximately 37.8K by the end of Q3.
Chapters: Stories You Play Crazy Maple Studio Dev's app experienced a notable increase in weekly downloads, starting at 4.5K in late June and peaking at 14.6K in mid-August before stabilizing around 7.4K by the end of September. Revenue showed a consistent trend, averaging around $45K to $55K weekly, with a peak of $54.6K in mid-August. The weekly active users followed a similar pattern, starting at 65K and ending at approximately 61.4K.
Journeys: Romance Stories Gameloft SE's interactive story app had fluctuating weekly downloads, peaking at 11.7K in mid-July and dropping to about 6.9K by the end of Q3. Weekly revenue saw a peak of $4.8K in mid-August, with a general downward trend to approximately $2.7K by the end of September. Active users started at 37.9K in late June and ended at around 27.2K.
Save the Bro: Funny Choice Brightika, Inc.'s game saw a significant increase in weekly downloads, starting at 340 in late June and peaking at 11.8K in mid-August, before stabilizing around 4.9K by the end of September. Revenue also showed minor fluctuations, peaking at $22 in mid-July. Weekly active users grew from 308 in late June to approximately 5.5K by the end of Q3.
For more detailed insights and data, visit Sensor Tower.